![]() ![]() Ragnarok Odyssey ACE, like other Monster Hunter games before it, distills what is awesome about min-max power-gaming I remember from tabletop RPGs like Dungeons and Dragons. If you are in the multiplayer section, you don’t get to see the story bits play out, but the story feels like it was drafted from a mid-level PSOne RPG, so you’re not really losing anything. You feel like freaking Gandalf in Lord of the Rings when he kills the Balrog, “I smote his ruin on the mountain-side!” After defeating a boss, you level up and start the next chapter. Those battles- oh yes, those battles-are awesome.Īnd honestly, it’s completely badass when you fight some giant boss at the end of a chapter and you tear a chunk out of its armor, only to have a companion stun it so the four of you can all go ballistic on it while it stumbles to the earth. ![]() Your companions in single player are just a bit underpowered whereas your live companions, as living players, are better equipped, stronger, and generally smarter. The difference between single-player and multiplayer is night and day. The real point of Ragnarok Odyssey ACE is beating the crap out of a level with some people in the online multiplayer. Here, the story is really not the point in any fashion. It’s certainly not Soul Sacrifice, whose writing was so compelling I spent hours reading the book the game took place in. There’s never much of a sense of emotional consequence because of this, since they never seem particularly emotionally affected by anything. Ragnarok Odyssey’s story is told by characters in the hub telling you how what you did made things safer or revealed new threats. You can change your companions to have different classes along with you as well. If you get tired of hammering some guy to death, you can change to a bow-user and fill him with arrows. Add a further layer of customization wherein the game lets you change classes from one job to another. Weapons are upgradeable with different possible effects, and there isn’t armor so much as clothing with slots for customizable buffs that can be switched out to accommodate different challenges. Whether it’s fun or not is a good question, since the repetitive grind of it begins to overload the brain after a while.ĪCE does an okay job of keeping things fresh, actually. Your dim and underpowered companions draw the fire of the often large-to-gigantic enemy, allowing you to focus on individual enemies and their weakpoints, crippling it before you go in for the final kill. In single player, with your AI companions, ROA is a passable monster-hunting game. They also give you missions, which build towards a giant monster boss at the end of each chapter. as I quickly got annoyed by the one-note comedy characters who delivered the exposition) by some mercenaries and knights whose banter makes up the story. You are sent out as a representative of some kingdom (or something. Sometimes your goal is to gather items, but these are invariably dropped by enemies you kill or are in boxes behind a group of enemies you need to kill in order to move to that area. So, to give you the skinny, your job is to kill things. Ragnarok Odyssey ACE is no exception, and at first I felt like I was beating my head against a wall. You usually get some chargeable special attack, and eventually they let you take AI companions with you (often shortly before opening up the game to online multiplayer). Soon they explain the secondary combat systems’ special abilities and weapon customization. Thank goodness these games lighten up after a bit. You start off clubbing slimes and rodent creatures the size of a small dog as if you were the most clumsy animal poacher that ever lived. It seems it’s de rigeur to start off fighting alone, without any special abilities, companions, or limited attacks. What is it with these Monster Hunter-style games? The ones that I’ve played are like pulling teeth through the tutorial phase. ![]()
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